AI Insights · Timothy · April 2023
Top 5 Arcade Racing Apps on Android in France - Q1 2023
Discover the performance trends of the top 5 arcade racing apps on Android in France during Q1 2023, including weekly downloads, revenue, and active users.
In the first quarter of 2023, the top 5 arcade racing apps on Android in France showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly metrics for each app.
Race Master 3D - Car Racing from SayGames Ltd experienced a notable fluctuation in weekly downloads, starting with approximately 29.2K and dipping to around 13K by late February before rebounding to 17.3K at the end of March. Weekly revenue peaked at about $499 in late January and saw a steady performance with minor fluctuations, ending the quarter with $394. Active users decreased from 137K at the start of the quarter to 63.5K by the end.
Bridge Race by Supersonic Studios LTD saw an overall increase in weekly revenue from $37 at the end of December to $105 by the end of March. Downloads fluctuated, peaking at 33.2K in mid-February and tapering off to 10.5K by the end of the quarter. Active users followed a similar trend, starting at 50.6K and ending at 32.4K.
GT Moto Stunt 3D: Driving Game from Zego Studio had a steady performance in active users, maintaining around 56.6K towards the end of March. Downloads, however, showed a declining trend from 19.3K in early January to 4.9K by late March.
Car Race 3D: Car Racing, also by Zego Studio, experienced a peak in downloads at 13.7K in mid-February, with a decline to 6.1K by the end of March. Revenue saw a slight peak at $91 in mid-February but generally remained low, ending the quarter at $17. Active users fluctuated between 20K in late December and 15.7K by the end of March.
Epic Race 3D – Parkour Game from CASUAL AZUR GAMES showed a consistent weekly download rate, starting at 13.9K and ending at 5.6K. Revenue peaked at $39 in mid-February but dropped significantly towards the end of the quarter. Active users decreased from 61.3K at the start of the quarter to 34.9K by the end.
For more detailed insights and data, visit Sensor Tower.